Beta Changelog
Shrouded Depths » Devlog
Features, Quality of Life, & Bug Fixes
Gameplay
- Added controller support
- Game flow and level is now linear
- Placeholder tutorial at the beginning of gameplay
- Gameplay environment visual facelift
- Hallway floor, ceiling and wall assets implemented
- Entire lighting overhaul
- Boxes, crates, shelves, doors, bottles, hand trucks, cups, and much more
- Improvements to backend scene management and general game optimization
- Improvements to monster visuals
- Improved and new animations, navigation spline, and more
- Brand new anomalies
- Swamp
- Water Drops
- Trees
- Updated Light shift, Light flicker, and Slytherin horror moments to better mesh with the linear playspace and atmosphere
- New chase sequence leading to the end of the game
- Overhauled game narrative with 8 new narrative notes with unique visuals placed in the level
- Notes can be navigated with both KBM and controller
- WIP Intro and Ending Cinematics with temporary voice acting
- Updated several VFX to a higher fidelity
User Interface
- Fade-to-white scene transition
- Gameplay objectives in HUD and pause menu
- Updates to the world-space interaction prompts
- Pick-up HUD icons for the key and spanner items
- Controller controls diagram in controls menu
- Overhauled settings menu visuals with new icons, assets, and multiple pages
- Updated credit visuals, format, and various member title
Audio
- Reduced volume of footstep audio
- Theme, combat, and death music have been added
- SFX have been added to all horror moments
- Updated and created a number of SFX
- Map shift audio
- Placeholder voiced dialogue for both Captain and Player
Known Issues
- Point lights in the second level have unintended high brightness
- Certain voice lines in the intro and ending cinematic get cut off
- Brightness setting is deactivated
- Music does not play during credits
- Camera can be moved when a note is open
- Unable to skip the cutscene with a controller
- Certain UI popups clip through walls
- Player is able to interact with empty ammo racks
- Tutorial reappears when returning to the normal maze
- Cutting off the captain with the note will keep the captions on the screen
Pushed Features
Gameplay
- Diegetic interactive tutorial for keyboard and controller, replaced with a text based tutorial
- Functionality for certain interactables to spawn a jumpscare monster interaction
- Gas canister item
User Interface & Menus
- Screen resolution settings
Project Cuts
Gameplay
- Functionality for certain interactables to spawn a jump scare monster interaction
- Gas canister item
- Above deck gameplay (both intro and outro)
- Fan interactable
- Audio interactables
- Note inventory system
Audio
- Audio interactables (radio static)
Art
- Light switch model
- Gas canister asset
- Above deck art assets
- Monster wince animation
Shrouded Depths
First-Person Atmospheric Horror Demo
Status | In development |
Author | Andrea SD |
Genre | Survival |
Tags | Dark, First-Person, Liminal space, Monsters, Mystery, Narrative, Singleplayer, Story Rich, Survival Horror, Voice Acting |
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