Beta Changelog


Features, Quality of Life, & Bug Fixes

Gameplay

  • Added controller support
  • Game flow and level is now linear
  • Placeholder tutorial at the beginning of gameplay
  • Gameplay environment visual facelift
    • Hallway floor, ceiling and wall assets implemented
    • Entire lighting overhaul
    • Boxes, crates, shelves, doors, bottles, hand trucks, cups, and much more
  • Improvements to backend scene management and general game optimization
  • Improvements to monster visuals
    • Improved and new animations, navigation spline, and more
  • Brand new anomalies
    • Swamp
    • Water Drops
    • Trees
  • Updated Light shift, Light flicker, and Slytherin horror moments to better mesh with the linear playspace and atmosphere
  • New chase sequence leading to the end of the game
  • Overhauled game narrative with 8 new narrative notes with unique visuals placed in the level
  • Notes can be navigated with both KBM and controller
  • WIP Intro and Ending Cinematics with temporary voice acting
  • Updated several VFX to a higher fidelity

User Interface

  • Fade-to-white scene transition
  • Gameplay objectives in HUD and pause menu
  • Updates to the world-space interaction prompts
  • Pick-up HUD icons for the key and spanner items
  • Controller controls diagram in controls menu
  • Overhauled settings menu visuals with new icons, assets, and multiple pages
  • Updated credit visuals, format, and various member title

Audio

  • Reduced volume of footstep audio
  • Theme, combat, and death music have been added
  • SFX have been added to all horror moments
  • Updated and created a number of SFX
  • Map shift audio
  • Placeholder voiced dialogue for both Captain and Player

Known Issues

  • Point lights in the second level have unintended high brightness
  • Certain voice lines in the intro and ending cinematic get cut off
  • Brightness setting is deactivated
  • Music does not play during credits
  • Camera can be moved when a note is open
  • Unable to skip the cutscene with a controller
  • Certain UI popups clip through walls
  • Player is able to interact with empty ammo racks
  • Tutorial reappears when returning to the normal maze
  • Cutting off the captain with the note will keep the captions on the screen

Pushed Features

Gameplay

  • Diegetic interactive tutorial for keyboard and controller, replaced with a text based tutorial
  • Functionality for certain interactables to spawn a jumpscare monster interaction
  • Gas canister item

User Interface & Menus

  • Screen resolution settings

Project Cuts

Gameplay

  • Functionality for certain interactables to spawn a jump scare monster interaction
  • Gas canister item
  • Above deck gameplay (both intro and outro)
  • Fan interactable
  • Audio interactables
  • Note inventory system

Audio

  •  Audio interactables (radio static)

Art

  • Light switch model
  • Gas canister asset
  • Above deck art assets
  • Monster wince animation

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